// Set up the image files to be used.
var theImages = new Array() // do not change this
// To add more image files, continue with the
// pattern below, adding to the array.

theImages[0] = '/graphics/new/toprandom/madonna.gif'
theImages[1] = '/graphics/new/toprandom/bruce.gif'
theImages[2] = '/graphics/new/toprandom/bluesbros.gif'
theImages[3] = '/graphics/new/toprandom/michaeljackson.gif'
theImages[4] = '/graphics/new/toprandom/flockseagulls.gif'
theImages[5] = '/graphics/new/toprandom/superman.gif'
theImages[6] = '/graphics/new/toprandom/peewee.gif'

// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
   preBuffer[i] = new Image()
   preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random()*(p-1));

